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The game's title is a double entendre. The "Nightmaretaker" refers to the entity running the manor, a being that harvests fear like a farmer harvests wheat. You are both the prey and the harvest. the+nightmaretaker+guide+full
| Enemy Name | Trigger Condition | Counter Strategy | Weakness | | :--- | :--- | :--- | :--- | | | Light sources / Movement | Turn off all lights. Stand perfectly still. | Darkness (it dissolves after 20 seconds if no light is present) | | The Listener | Footsteps / Doors | Crouch walk. Use the "Whisper" item to lure it away. | Sound decoys (throwing a book) | | The Mirror Wraith | Reflective surfaces | Never look directly into mirrors. Break mirrors with the Crowbar. | Shattered glass (it gets trapped in shards) | | The Weeping Child | Opening closets / Lockers | Ignore its crying. Do NOT comfort it. Close the door instantly. | Silence (hum the in-game lullaby to pacify it) | | The Nightmaretaker (Final) | Sanity <= 10% | The boss fight. You cannot kill it, only delay it. | The Antique Music Box (found in the Attic) | Did this guide help you beat the game