Pooping Dog Script Full -
-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end
hunger = Mathf.Max(0, hunger - amount);
-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace pooping dog script full

