DDS doesn't just increase enemy HP or damage. Instead, it changes enemy behavior based on your party’s performance. If you breeze through the first two floors of a dungeon without taking damage, the next floor will feature enemies with new resistances and smarter AI (e.g., healers will hide behind tanks, and assassins will target your lowest-defense hero). This keeps pressure on the player from start to finish, making every victory feel earned. Version 06’s crown jewel is the Endless Abyss —a post-game roguelite dungeon with no floor limit. Unlike the standard campaign, which has a fixed narrative ending, the Abyss strips away your gear every ten floors and forces you to make impossible choices.
PC (Steam, GOG), Nintendo Switch (cloud version delayed to next month), PlayStation 5, Xbox Series X/S. hero party version 06
However, some veteran players argue that the new Dynamic Difficulty Scaling punishes creative play. "I used to love finding broken item combos," one player wrote. "Now, the second I get a strong item, DDS spawns enemies that hard-counter it. It feels like the game is fighting against fun." DDS doesn't just increase enemy HP or damage