Eat Slimes To Grow Huge Script May 2026
Have you implemented this script in your own game? Share your growth formulas and slime varieties in the comments below.
SlimeData data = slime.GetComponent<SlimeData>(); if (size >= data.minSizeRequirement) // Grow size += data.growthValue; transform.localScale = Vector3.one * size; // Update mass for physics impact GetComponent<Rigidbody>().mass = size * 5f; slimeCount++; Destroy(slime); // Every 10 slimes, change color to indicate tier if (slimeCount % 10 == 0) GetComponent<Renderer>().material.color = Color.Lerp(Color.green, Color.red, slimeCount / 100f); Debug.Log($"Ate slime.name. New size: size. Total slimes: slimeCount"); else Debug.Log($"Too small to eat slime.name. Need size data.minSizeRequirement"); Eat Slimes to Grow Huge Script
public float size = 1.0f; public float growthRate = 0.1f; private int slimeCount = 0; Have you implemented this script in your own game
local slime = type = "Green Slime", sizeValue = 0.1, -- How much it increases your size requiredMinSize = 0.5 -- Minimum player size to eat this slime New size: size
void EatSlime(GameObject slime)