9.1.7 Checkerboard V2: Codehs

If (row + column) % 2 == 0 → Color A. If (row + column) % 2 == 1 → Color B.

console.log(line);

If row % 2 == 1 , start with the opposite color. Equivalent to: 9.1.7 Checkerboard V2 Codehs

Whether you are printing text to the console or drawing colored rectangles on a canvas, the logic remains identical. Write your code to be flexible (no magic numbers), test edge cases (1 row or 1 column), and always double-check your starting color.

@.@.@ .@.@. @.@.@ .@.@. @.@.@ const readline = require('readline'); const rl = readline.createInterface( input: process.stdin, output: process.stdout ); rl.question("Rows: ", (rows) => rl.question("Cols: ", (cols) => rows = parseInt(rows); cols = parseInt(cols); for (let i = 0; i < rows; i++) let line = ""; for (let j = 0; j < cols; j++) if ((i + j) % 2 === 0) line += "X"; else line += "O"; If (row + column) % 2 == 0 → Color A

1. Off-by-One Errors in Parity Wrong: if (row % 2 == 0) — This creates stripes, not a checkerboard. Fix: Always use (row + col) % 2 == 0 . 2. Hardcoding Dimensions The "V2" often implies a variable board size. If the autograder tests with 10x10 and your code only works for 8x8, you will fail. Fix: Use constants or user input at the top of your function. 3. Incorrect Starting Color If the expected output starts with a dark square at (0,0), ensure your if branch matches that. Swap colors if needed. 4. Graphical Version – Gaps Between Squares Using setFilled(true) alone might leave a tiny border. Some CodeHS exercises expect setFilled(true) without setColor for the outline. If gaps appear, set the outline color to match the fill color:

public void run() double sqWidth = (double) getWidth() / NUM_COLS; double sqHeight = (double) getHeight() / NUM_ROWS; for (int row = 0; row < NUM_ROWS; row++) for (int col = 0; col < NUM_COLS; col++) double x = col * sqWidth; double y = row * sqHeight; GRect square = new GRect(x, y, sqWidth, sqHeight); square.setFilled(true); if ((row + col) % 2 == 0) square.setFillColor(Color.BLACK); else square.setFillColor(Color.RED); add(square); Equivalent to: Whether you are printing text to

var rect = new Rectangle(x, y, SQUARE_SIZE, SQUARE_SIZE); rect.setColor(color); rect.setFilled(true); add(rect);